![]() A lot of devs have been blindsided by this, like Mega Crit. Q: Does changing your plan apply the revenue threshold immediately? We'll look at your cumulative revenue and then installs from the past 12 months to see if you qualify for the thresholds of the new install fee but you won't pay for any installs or revenue that happened before Jan 1, 2024. If, starting on Jan 1, 2024, you meet both the revenue and install threshold for a given game, you will only pay for net new installs happening after Jan 1, 2024. Planks sell for 0.18 amber, copper for 0.14, fabric and bricks for 0.31. You can make 2 from 10/8/7/6 planks, 14/12/10/8 copper ore, 6/5/4/3 fabric, or 6/5/4/3 bricks, depending on the rating of the building. Q: Are these charges applied retroactively?Ī: No, the Runtime fees will not be applied retroactively. A pack of building materials sells for 0.87 amber. If you want to increase impatience, call the trader. Choose the orders such that they are easily fulfilled. Additional reputation means additional blueprints and that's what gets your game going at the beginning. Then we bill the runtime fee based on all new installs that occur after January 1, 2024. Maybe delay an order until the end of the storm but that's about it. ![]() ![]() We look at a game's lifetime installs to determine eligibility for the runtime fee. Q: Are these fees going to apply to games that have been out for years already?Ī: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs.Ĭustomers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |